In Divine Heel, you play a young man who is looking for love but struggling with a mysterious problem. His life takes a turn when he gets a job as a domestic helper for residents with various needs.
However, the mystery deepens when our hero finds himself "blessed".
He will be living with three very different women and will have to deal with their ardent cravings while discovering their secrets, lives, desires and fantasies.
Will you find love in this house or will you decide to take one from outside? Will you choose to get married or be free to see whomever you want? Maybe both?
v0.2.4 You move on the map and see girls doing their life. Every day, they have basic position, with repeatable events that can evolve with game's progression. (Not all evolution are completed yet) You can also do some "work" independently of their position, Library list for Rosa in entrance, Riley stroll in Riley's garden for Miji, Cleaning work with Jasmina from the living room. Doing these repeatable events can give you sex skill, and/or girl's desire. Sex skill and girl's desire, can unlock new unique events (main events, independent events, extra events) Unique events progress the relationships. After you pass a specific action (for example BJ) in a unique event, it should unlock BJ for all repeatable event with that girl (if it's added in the game) Reworked event panel, now named "Progression". You can see some requirement for new events, it appears when you are close to unlock it. Max pleasure experiment, Only available for Miji's good night repeatable event, every action give a pleasure score that depends on Her desire for you and your sex skill, it's just for fun, for now. You can replay the scene to reach higher score after you earn more skill. This feature could evolve in the future. Introduction reworked: Sarena's scene is completely different, and the rest of the introduction is small dialogue change and it now have some break where you have to click on the map. Saves probably not compatible.
v0.2.3 New events for Naj and Marina
v0.2.2 New events for Rosa
v0.2.1 - New events for Miji - Rework of many animations/voices - New events are now represented by Girl appearing on the map instead of the Event list. I will replace previous events later, the event list will disappear (the one where you click on thumbnail to launch event) for now I just apply it to new events.
v0.1.9 - Main events to finish this part of the plot - We start events for Miji
v0.1.8 - 3 new main events. More emphasis on Naj. - New event panel: You can see ALL in-game events, and see what have been played or not. This way, it will be easier to find potential bug of event not triggering or not findable.
v0.1.7a 6 new events have been added! - Fixed the missing return in the center of the rooftop.
v0.1.6a - Rework of the Map/event system. now it looks a bit more like CwG, you find the girls doing their lives at different days/moment of the day. You can see days of the week, I've made a full time table of where they will be during all days and day time of the week (But many are not included yet) - Refined event types, you can better see and understand the different types of events. Permanent events are now the characters you can see on the map. I added the system of checking branches you want/don't want for a character, to hide their quests and options (if for example you don't like that branch) - Animation viewer, like in CwG you can see the (looping) animations you've already seen. (But now it's like the event replay, it's independent from your save)
v0.1.5 - New events for the Main story - New events for Jasmina's individual events - New event for on of Jasmina's branch
v0.1.4 - New events for the Main story - Added 1 short event for Rosa in the kitchen (permanent, to evolve later) - Added an event counter on the map so you can see if there is an event left to play or not
v0.1.3 - New events for the Main story: 1 in the living room (day), 1 in your room (Night), 1 in your Room (Day)
v0.1.2 - End of the introduction - Introducing the new Map/event system __ Next update end of January 2024, including more user interface features (girl's tabs, animation replay, etc...) __ This month was very coding intense for me, I only added spot where there content, but more places will open when an event at that spot will get available.
Tell me if the map system is clear and understandable or not. My goal was to make something where you can quickly continue without wondering about what to you, how to find the next event, and also a setup to let you know when you've played all of the content. __ Permanent events on the Map are a lot shorter, the goals is to make something for their daily life. Starting next update, I'm gonna add new longer events (They will disappear once played) and are longer like events in the introduction.
Future unique events will open new permanent events, and new Branches. You should get the "new" icon when new event or Branches are available. __ I was wondering about what to do for a replay of scene where you make a choice. I was able to make a replay where you still make the choice (branches) but if you haven't unlocked the replay of a branches, it will appear grey in the replay. But we'll see about that when there will be content, for now it's invisible.
v0.1.1 - Next part of the story - Edits of the first part, including a new animation for Jasmina's introduction video -Also, I f*cked-up the " To be continued" in 0.1... It will crash when you load. I added the "skip to the new content" option when you start a new game to come back to the last scene.
v0.1 Initial Release
28-06-2025 the english version of the Divine Heel game has been updated.
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