The story about a couple with some love related issues. Mila is a 32yo wife, who spent all of her life with her husband Paul. And at one moment she understood, that her life is lack something. Story about self corruption, has ntr, netorase and loyal paths.
v1.3.3b (26.10.24) I made a video clip which is not related to the game. The link is in the menu of the game, if you are interested:) In this version we are introduced to the new girl-character Liz. There is a bit of her background, hope you'll like her as I do ;) New content: NTR: 90 new CGs (1 new h-scene with Mila) 7 new sprites About 700 lines of script New song and cover for main menu Quality: New "Under Construction" cover Fixed a couple typos Android icon Android version now have semi-transparent text window Couple new sounds
v1.3.2b (30.09.24) The biggest news is that I have a partner now who will be doing technical stuff. That's why we have a cool gallery now! Now you can see if you missed something and also there are hints on how to find the missing scenes. Also if the scene was available for multilple routes you can check all versions of it without replaying everything. New content: NTR: 89 new CGs (2 new h-scenes) 23 new sprites About 1000 lines of script New song and covers for main menu Netorase: Fixed CGs in h-scene with Bob (during doggy. It's now facetime CGs) Quality: The Gallery now works as intended Fixed a couple typos *Quick jump is deleted. **Also I am making a video clip for one song, that I made/generated. I hope it will be done to the next release, but I am not sure - there are still a lot of work there.
v1.3.1 (16.09.24) Not the best release ever, that's certain. I made a few changes in UI and added gallery. There are a couple of bugs I don't know how to fix yet, just press ignore if you encounter them. New content: NTR: 61 new CGs (1 new h-scene) 7 new sprites About 500 lines of script New song and cover for main menu Netorase: Fixed about 15 CGs that looked odd (anal scene with Bob and Mila in tube top) Reworked all Paul sprites Quality: Fixed a couple typos Added "main menu" button *Quick jump still leads to the start of H-scene with Bob
v1.2.13b (09.01.24) H-scene with Bob in netorase path is finished, and I'll put it on halt for a while - need a change of pace. I will switch my focus on NTR route, will add some Paul pov there, and a couple more scenes that weren't there before. SS is up and running.
Overall new content: netorase: ~500 new lines in scripts (*new scenes are for dom Mila, so make sure that you choose the right options, if you want to see new scenes. In quick jump just choose Mila is dom, that should also work). 52 new CGs NTR: 29 new CGs 13 new sprites Quality Fixed the transitions skip option Couple mistakes in texts *Quick jump still leads to the start of H-scene with Bob
v1.2.12b (18.08.24) That was rough... First my PC broke and I had to order new motherboard and wait for it more than a week, than my patreon was banned. I opened the SS page, but they have a heavy workload for now, so I'm not sure when it will be approved. If it will be approved at all. I made a couple new scenes in netorase dom-sub route, and then spent some time on reworking the old CGs and sprites. In netorase path only, obviously, because in NTR and Loyal paths I'll rework 'em completely. New content: Continuation of the netorase path (dom branch) + 75 CGs ~ 700 lines Quality work: + 52 "old" CGs reworked (When I was doing the full check-up after I remade those that I planned to remake, I found some more) + 76 "old" sprites reworked BugFixes and tech stuff: Quick jump still leads to the start of H-scene with Bob Fixed a couple bugs Netorase path is now "up to date" with new style CGs. I won't change it unless there some bugs or something.
v1.2.11b (16.07.24) Netorase route is fully functional again. There are still a lot of old style CGs, so I expect some people say that AI is inconsistent and bad etc. I will redo all "old" style stuff eventually, but it should be playable as is already. New content: Continuation of the netorase path (dom branch) + 106 CGs and variations +3 sprites ~700 lines of text Quality work: + 34 "old" CGs reworked (crucial CGs are there, but there is still some old CGs too) + 12 "old" sprites reworked BugFixes and tech stuff: Quick jump still leads to the start of H-scene with Bob Fixed a couple bugs Stuff I still need to redo in netorase path in new style: First wave (nsfw sprites): 42 left Second wave (sfw sprites): 25 left Third wave (CGs): 45 left
v1.2.10b (02.07.24) It was a rough week, so I didn't have much time to work on the game. New content: Continuation of the netorase path (a first event in the dom branch) + 36 CGs and variations +2 sprites + 2 songs (music generated by AI, "rhymes" are mine. One in the menu and one in the dom branch) ~500 lines of text Quality work: + 38 "old" CGs reworked (It's still a mess of old and new CGs, but we are getting there) BugFixes and tech stuff: Quick jump still leads to the start of H-scene with Bob Fixed a couple bugs
v1.2.9b (17.06.24) Finaly the sub branch of the fuckfest with Bob is finished. Also I reworked and restored about 110 images of netorase path that were deleted in the Great Purge. Literaly half-assed work, but it will do for now, I think. There are some sprites left and all of the CGs made for 1.2.4.1. And The ones I made for NTR and Loyal paths will be reworked completely with additional effort, also those branches will be enlarged and I'll add some variety and spice there. New content: Continuation of the netorase path + 95 CGs and variations ~750 lines of text Quality work: + 110 "old" CGs reworked (It's still a mess of old and new CGs in a way. About 50 sprites are still missing and about 70 CGs too. I hope I will finish them in the next update.) BugFixes and tech stuff: Quick jump still leads to the start of H-scene with Bob Fixed a couple bugs
v1.2.8b (03.06.24) Continuation of the H-scene with Bob. Rather small update - I was too busy with my job. New content: Continuation of the netorase path + 56 CGs and variations ~500 lines of text Quality work: + 46 "old" style sprites reworked The first meeting with Bob is reworked + 3 "old" CGs reworked Added a CG with runny makeup after the park event as sub Mila Added music in the menu BugFixes and tech stuff: Quick jump now leads to the start of H-scene with Bob Added a counter on your actions in H-scene - it will affect the last scene and the ending Fixed a couple bugs
v1.2.7b (20.05.24) One scene with teasing Bob, and a part of the huge H-scene with Bob. I haven't finished it due to a large amount of CGs I need to generate. It's about a half of the "sub" route for this scene, and "dom" route I haven't even started yet:) Content: Continuation of the netorase path A couple of starting events are reworked (netorase route, Mila talking with Paul) + 291 CGs and variations (including reworked "old" CGs) +29 new sprites ~1800 lines of text BugFixes and tech stuff: Quick jump now leads to the start of 1.2.7 content Fixed a couple bugs with missed pictures
v1.2.6b (05.05.24) Two new scenes. Mila dom|sub status have a significant impact on events for this update. Also I reworked the start you can find new CGs and sprites there, and I made it a bit more dynamic. The problem is - old art style doesn't work well with new one. But redoing all of the already made CGs will be a huge pain. So I'll probably leave it as is. Content: Continuation of the netorase path The starting events are reworked + 180 CGs and variations (yep, three times more than last time) +55 new sprites ~1300 lines of text BugFixes and tech stuff: Quick jump now leads to the start of 1.2.6 content Numerous typos and grammar mistakes fixed, thanks to Saint Blackmoor. My deepest thanks for the help! Images are compressed, that's why file size is significantly lower
v1.2.5b (22.04.24) One big H-scene with Mila&Paul. Now it have a significant difference in dom/sub paths. Also I changed style again - I finaly managed to learn sdxl and now I am using it. You may see the difference in style, but I hope that will be the last time I change it. Well, in the nearest future, at least... There will be a release of SD3, after that maybe I'll need to switch to one of the models there. We'll see. Content: Continuation of the netorase path + 58 CGs and variations +12 sprites ~1300 lines of text BugFixes and tech stuff: Quick jump now leads to the start of 1.2.5 content. Typos
v1.2.4.1b (07.04.24) One big H-scene with Bob in d.va suit + small scene with Bob&Paul talking. I am not sure about sounds, I made them using some free stuff from the internet, so quality isn't top notch to say the least. I am not sure should I add it or not. It's not 1.2.5 because I wanted to make all of it in 1.2.4. Content: Continuation of the netorase path + 68 CGs and variations +9 sprites + sounds for Mila&Bob scene ~1200 lines of text BugFixes and tech stuff: Quick jump now leads to the start of 1.2.4.1 content. When Mila is cleaning she now finds a suit, that will be used in the H-scene Typos and some logic issues (old saves still may work with errors. You can ignore them most of the time)
v1.2.4b (24.03.24) One new H-scene with Paul&Mila. I wanted to make a first H-scene with Bob too, but I stuck with the amount of CGs I had to make for this scene. So there is no new content with Bob. It has 4 variations which is based on recent actions and mila/paul dominance. Content: Continuation of the netorase path (more to the Bob's story) + 67 CGs and variations ~700 lines of text BugFixes and tech stuff: Quick jump now leads to the start of 1.2.4 content. Typos and some logic issues
v1.2.3b (10.03.24) No new H-scenes only plot development. But the next update will have two, if I'll manage to do it. Content: Continuation of the netorase path (more to the Bob's story) + 35 sprites + 14 CGs and variations ~2500 lines of text BugFixes and tech stuff: Added a quick jump to the netorase path (and to the new content) at the start Typos and some logic issues
v1.2.2b (25.02.24) One new small H-scene, and plot update. I tried to make another scene with animation, but it was unexpetedly hard, so I gave up and made just a CG instead. Content: Continuation of the netorase path +56 sprites in netorase path +8 CGs (and variations) BugFixes Typos Plot Added dom/sub counter for Paul and his actions. It will affect the ending, and your choices change a story a bit in the moment (including two separate scenes with Mila leading and Paul leading). You won't see the counter, just read the mood to understand what is the more dominant aproach) Added a couple more scenes with Paul where Mila and Paul are talking and playing with each other + ~1000 new lines of text
v1.2.1b (03.02.24) Content: Continuation of the netorase path (3 scenes about 500 lines of text) +50 sprites in netorase path +5 new animations +5 CGs BugFixes Fixed hand of the dude in the park Fixed translations Typos Tech Stuff Added Android version Added Mac version
v1.2.b (14.01.24) initial public release First public release. The Loyal and NTR paths are complete, and netorase path is under construction.
27-10-2024 the english version of the Mila AI game has been updated.
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