Public Version 0.1.7 Stage 2 Elites + Added 6 new Stage 2 Elite Enemies + Added 8 new Stage 2 Elite Card Rewards + New Enemy Skill: Lifesteal (Deals Dmg and Heals) + New Enemy Skill: Gamble (Intention is not shown of next move) + New Enemy Skill: Card Steal (Exhausts Cards in your Deck) + New Enemy Skill: Health Regen (Heals every Round) + Multiple new Card skills: Execute, Double Debuffs, keep Armor, Regain Exhausted Cards, extra Turn, etc. + New Save System (Offline and Online Play is possible!) + Too hard or too easy? New Difficulty / Progression System! Small Changes and Bugfixes: - Character stays transformed in stage 2 (for now) - Some Balance Changes for stage 2 - Buff: Might of the bull doesn't remove the Block anymore - Demon Crest auto targets the Player - Slime Merge shows the buff from Shield - Fix: Lone Wolf properly heals on kill - Fix: Lifesteal and Healthpay didn't work, when killing the last enemy
v0.1.6 Hotfix Patreon/Subsribestar Patreon/SubStar Version 0.1.6 First Stage Ends + Added a transformation Pie Chart showing your Deck corruption. + Added 6 new Relics and Changed the effect of 1. + Added the Card "Claw Attack". + Relic choices change depending on your Decks corruption. + Added Ending Scenes to all 3 Bosses in Stage 1. + Added Patreon/SubscribeStar and Discord links to the Menu. + Added Unity Analytics to collect ingame Data for Balance improvements. This Analytics Data is Anonymous and will only be used to improve the Game. Example of this dаta: Location/Enemy of Player death, Deck/Relics choices etc. Including Version 0.1.6 Hotfix: + Fixed Bug where it was not possible to enter the Patreon Code on Android. + Added the Possibility to Opt-Out from the Analytics and Request Data deletion. + Changed the look of the Options Menu
Public Version 0.1.5 The Story Begins + Added an Intro Scene with 7 Scenes (skippable) + Added a Help/Tutorial Button to assist beginners with the basics. + Added a Map and Icons Glossary to the Tutorial. + Added Health bars to increase the visibility of the Health. + Added a Deck Button to view the Current Deck at any time. + Removed Max HP loss after Stage 2 to increase difficulty. + Added a new System to increase Enemy power and defense after Stage 2. Small Changes: Some minor Text changes to make certain events more Consensual... Decreased Ambush Chance by a bit and increased Events Chance. Goblins can now attack normally as well (not only with Gold steal) Map Icons are less dark to make their color more visible. Bug fixes: Gold is capped at 9999 to address a bug at high gold. Cow relic did not heal properly -> fixed Some Cards did not show correct block value when affected by shield. Researching is now auto-targeting the player.
Public Version 0.1.4 Sound and Music + Added Sound and Music system to the game + Added Options Menu to regulate Volume (accessible also ingame) + Added Mute Button to Mute all Sound (accessible also ingame) + Sound Options save to keep Volume between sessions + 34 Soundeffects added (license-owned) + 6 Musictracks added (license-owned) Credits for the Music to: Alexander Nakarada (CreatorChords), David Krulic, Rafael Krux
Public Version 0.1.3 Shrooms, Cows and More + New Mushroom Boss and Mushroom Spawn New Multitarget Heal, Block and Strength increase Enemy can Add Cards in your Deck during Combat + New Orc Boss New Ability that Cleanses all negative effects + 3 New Events in Stage 1 (Moo-luscious Change, The Mirror of hidden Desires, Peeping Pervert) new: Events can give Relics as Rewards new: Events can add Cards to your Deck new: Events can let you Remove Cards from the Deck Bug fixes: Attack number of enemies was displayed wrong when player is vulnerable. On Loss the Relic symbol was not removed from the UI.
Public Version 0.1.2 Updates and Changes + New Card/Enemy abilities: Defense: Block that is not removed at the start of the turn. Vulnerable Draw: Draw a Card when the enemy is vulnerable. Cleanse: Remove all Status from the enemy (Strength, Poison, Block etc.). Add cards: Add a certain Card to your Hand. Block Attack: Attack with your Block. On Kill effect: Gain Mana or Heal if the Card kills the enemy. Spikes now only get halved every turn. + 6 New Shop Cards (2 Rare, 4 Common). The shop displays 8 Cards at random from the designated card pool. + Balance Changes: Deeper Balance Calculations and ingame algorithms to determine difficulty. Cards and Enemy adjustments. The enemies strength is more graduated. Enemies can have different amount of HP for variation and difficulty graduation.
Public Version 0.1.1 Goblin, Demons, Pond Set + For Big Banana Support Tiers: Startdeck chooser (aggressive, poison or defensive) + For Huge Banana Support Tiers: Startdeck draft (draft a deck from presented cards) + New Demon Set in Stage 2 with 3 Enemies and 6 Cards. + New Goblin Set in Stage 2 with 3 Enemies and 6 Cards. + New Pond Set in Stage 2 with 3 Enemies and 6 Cards. + New Card/Enemy abilities: Stun: Stunns the enemy for X turns (their turn gets skipped) Fragile: Player/Enemies with Fragile gain less Block Shield: Increases future Block gain Spikes: Returns X dmg to attackers Gold: Cards can gain, gamble and pay gold. Or act dependent on your current Gold. Health: Certain cards cost you Health. Multiattack: Attacks can be multiattack (e.g. 3x 5 dmg) EnemyGoldAttack: An attack that steals Gold for every unblocked dmg. + 2 New Backgrounds (Lake, Hideout) + Some Card Balance changes Including Version 0.1.1 Hotfix + Bug fix on Windows where player cant load saves. + Visual bug fix multiple backgrounds on Rest sites. + Android Version Upgrade to API level 34 (for new phones).
Public Version 0.1.0 Relics + 6 different Relics (Obtainable after the Boss) + Save and Load System (only if online) + Offline Mode with no save + 3 new Enemies Balance Changes (ongoing Process): + New Enemy attack system (Random abilities with certain probabilities) + Changes of Enemies Attack Values, Health etc. + Changes of various Card Values + Some more Cards now Exhaust after being played (e.g. Strength Cards)
Public Version 0.0.9 Reinforcement + 3 New Common Enemies + 6 New Common Cards + 3 New Elite Enemies + 3 New Elite Cards + Elite Rewards give now only Elite Cards + Remove Cards from your deck (for a price) in the Shop + New Card and Enemy Status effect "Weakened" (Deal 25% less dmg) + New Card and Enemy Status effect "Vulnerable" (Get 50% more dmg)
Public Version 0.0.8 Darkness + Enemy Attacks/Poison Intentions includes now the Strength or Toxicity value. + New "Exhaust" card function. Cards with Exhaust can only be played once per combat. + Heal Cards now Exhaust + New Stage 1 Boss (Demon Girl) + New Cave Background + New Enemy Darkness Effect Difficulty adjustment: + In the first couple fights you won't face 3 enemies at once. + After those couple fights you won't face single enemies anymore. + Shop heal increased to 25 + Stats + Health reduction for multiple Enemies and Elites
Public Version 0.0.7 Traps and Events + New Trap/Event Map + 3 new events + 4 new monster traps + 3 New Backgrounds + Repeated playthrough with keeping the deck is possible + New Downloadable Android Version! (Important: tap the cards before dragging on the Phone!) Difficulty adjustment: + More Money earned after Combat + Decreased Enemy Str gain + First round will always be 1 Wolf
Public Version 0.0.6 The Shop + New UI and Card designs + New Shop Scene to spend Gold + New Cards for the Shop + New Shop NPC + Text + Resting/Healing for Gold + Longer Runs due to Healing + Poison Cards Nerf + WebGL Build (Play in Browser)
Public Version 0.0.5 Visual Transformation + New UI and Card designs + New Player Transformations (22 new graphics) + Player Transformation changes depending on Card picks + Loss shows full transformation of Player Money has no use yet
Public Version 0.0.4 Slime Set and Elite Enemies + New Encounter choices on the Map + 6 new enemies + 9 new cards + New Poison and Toxicity Effect Money has no use yet
Version 0.0.3 Mystic Set and New Map - New Map for Random Generated Runs with 8 encounters -7 different enemies (New Mystical Creatures Set) -22 different cards -Fixed the enemy intention number not showing correctly -Money has no use yet
Public Version 0.0.2 Beast Set -1 single run with 8 encounters -4 different enemies (wolf themed) -15 different cards -Money has no use yet
Version 0.0.1 -1 single run with 4 encounters -3 different enemies -9 different cards -Money has no use yet
18-07-2024 the english version of the Rogue Femme game has been updated.
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