Harvesting Corruption is an adult visual novel where you step into the shoes of Annika, a sharp-tongued Swedish exchange student stuck on a remote farm for the summer. What starts as a miserable chore soon spirals into a seductive power play, as Annika realizes she can twist the people around her to her advantage... Whether through charm, manipulation, or sheer depravity. As she navigates the tangled lives of the farm’s oddball inhabitants, players will make choices that shape her descent into corruption, or resistance against it. With a deep corruption and affinity system, branching storylines, sandbox, point and click puzzle solving and multiple endings, Harvesting Corruption delivers a wickedly immersive experience filled with lust, humor, and moral decay. How far will you go to control those around you?
✅ Completed Tasks Technical / Engine Work Updated all nav labels to support new skip-safe navigation system Reinstated skip after nav labels due to hard pause dependencies Added variable checks to first 3 shots of window peep scenes Created new map system and replaced old map code Hooked up new map with hover functionality Created new map functions Added image definitions and sorted images into folders Removed Annika cabin choice system Created outfit dictionary for peep system Created door knock dictionary and night knock logic Added support for randomized variables across multiple scenes: Masturbation Bathing Changing Peeing Created variable check for bathtub interaction (dirty first, clothes second) Added horny check variable to masturbation scene Created new CO (camera overlay) screens Created new quick menu GUI Added shake effect logic and vpunch for emphasis scenes Implemented sound FX for CC argument Created support for taking photos (Lilly wallpaper unlock) Added phone photo SFX Visual / Content Creation Caught and corrected 2 missing Raven head shots in window peep sequence Re-ran "Back to Cabin" render Created Lilly shower scene Created window peep scenes and RL peep scene Created door knock peep sequences with outfit-based variations Added second page to wallpaper menu Added trail right and porch trail paths to new map Created new horse pen backplates and new horse pen BGs Created door knock scenes including specific outfit variations (underwear, nude, swimsuit) Created bath, peeing, and changing scenes Created slam door “scared” render Added "Annika Removed Boots" corrected image Updated FutureUpdate render Added "Smartass, Rude, or Dirty" cabin dialogue choices for Annika with corruption point gains Swapped curtains and retook specific render shots Added new Raven head to image 19 Re-rendered slam door scare Created Annika bathroom mirror outfits Added camera angle tweak (eye shift and mouth open convo) Audio / Music Added dinner music Added CC music Added sneak music for night-time peep scenes UI / World Systems Added Annika face to world map Added map hover system with support for “Clear Nav” Blocked map use until CC argument is complete Added return to last scene logic via rollback Created story mode and sandbox mode toggle Added support for Annika picking up map from dresser Wrote narrative explaining affinity/corruption before first choice Added New Quick Menu GUI Gameplay Logic Made point gains more obvious Side with Carter now grants affinity Implemented test affinity command Added skip functionality improvements Change “Already Dressed Casual” text to “Dressed Casual” Bugs Squashed Navigation & Skip Fixed skip function bug at navigation Fixed bug: Skip not reinstated after nav label Map hover clear nav now works Fixed navigation bugs when map returns to CO Wardrobe & Outfit Systems Wardrobe bug is back — now fixed Fixed door knock outfit check bug Fixed door knock wardrobe condition check Prevented peeing/changing/bathing unless mirror + wardrobe allow it Scene & Dialogue Fixed bug: Clicking stable interior opened masturbation scene Fixed door knock jump label bug Fixed door knock dialogue bug Fixed map screen staying up after exiting upstairs map Fixed mirror, peeing, and bathing scenes unlocking at incorrect times Bug: “Annika Removed Boots” image wrong — corrected Bug: Maggie kitchen hover not clearing — fixed Fixed dinner Day 01 bug Fixed map not loading Annika’s head icon Fixed game state bugs across scene transitions Fixed load-to-day-time issues Fixed window peep soft lock bug UI / Visual Bug: Wallpaper Page 2 error — fixed Bug: Character text mismatch — fixed Bug: Paragraph overflow in Maggie cabin dialogue — adjusted Bug: Upstairs bed hover images not clearing — fixed Swapped end-of-content disclaimer placement for better scene flow
v0.03
This update introduces major improvements to core systems, visuals, and UI while adding new content and refining the overall player experience. New Features & Additions Time System & Calendar: Fully implemented time of day, day of the week, day of the month, and month tracking. The Calendar Sub Menu is now functional, displaying the correct date. Map & Navigation Overhaul: New temporary maps for exterior and interior navigation. Players can now move between locations using the map or interactable background images. Player Stats & Character Affinity System: New Stats Menu tracks every character’s: Affinity level Dominant/Submissive values Added new player stats, including: Dirty level Horniness Need to pee Wardrobe & Outfit System: Added a function that checks what outfit you’re wearing and what you’re changing into, creating the correct image sequence for smooth transitions. Implemented day-of-the-week outfit changes, ensuring Annika wears the proper casual outfit based on the day. Added 47 new outfit change images for Annika. Resting/Sleeping Outfit Tracking: The game now remembers what you’re wearing when resting or sleeping and displays the appropriate image. Gallery & Menu System: Added a Gallery Menu for viewing unlocked images. Added a Polaroid Menu (Polaroid system not yet implemented, only the menu is functional). Added the ability to change your menu wallpaper. Player Interaction Options: Bed and wardrobe now include a "Do Nothing" option for player flexibility. Added a disclaimer notifying players when they reach the end of available content. Added a Sleeping & Wait Scene for when the player sleeps in bed or rests to pass time. Visual & UI Improvements Lighting & Environmental Upgrades: Created individual lighting setups for each location at different times of day. Added godrays and fog effects for specific times of day. Re-rendered all interior and exterior shots to improve sharpness and lighting variation. UI Refinements: Removed the ugly textbox, replacing it with the default black, see-through version. Fixed all text to fit the new textbox format. Removed intrusive character portraits for a cleaner look. Created new character portraits specifically for the stats menu. Added a scroll bar to the stats menu for better usability. Completed the In-Game Menu, including fully working buttons. Merged audio settings into the main settings menu for better accessibility. Added new wallpapers to the in-game phone, allowing players to change their phone background. Character Model Updates: Updated genital models for improved realism: More realistic dicks More realistic vaginas Added wrinkles to Maggie to make her look 10 years older. Audio & Atmosphere Enhancements New Ambient Sound System: Created unique ambient sound loops for every location. Each location has different audio depending on the time of day for better immersion. Bug Fixes & Code Improvements Core Mechanics Overhaul: Rewrote the mechanics script to improve functionality and prevent future issues. Hooked up the in-game menu and cellphone menu properly. Fixed numerous bugs across various systems. Set up Time of Day variables to ensure correct backplates are shown for each scene. Removed the narrator voice for a better storytelling experience. Fixed various images to improve consistency and quality. New Content & Scenes Added 3 new scenes, including one adult scene. Added around 200 new images for the new scenes. Created an Annika sleeping scene. Created an Annika resting scene. Added a masturbation animation. Made various dialogue changes and improvements. Photoshopped hundreds of images for use in this update. Additional Changes Created a Discord Server for player discussions, feedback, and updates. Future Updates Update Overview Upstairs Rooms Added to Gameplay: New upstairs rooms are now integrated to expand available environments. Remaking Day 1 Images: Many original images are being updated to enhance visual quality and consistency. Adjustments to Maggie’s Appearance: Minor modifications have been made to Maggie’s facial features for a refined presentation. Revised Dialogue and Narration: Dialogue and narration are being rewritten to improve clarity and storytelling. New Areas Introduced: The East Trail, Stable Pen, and Stables Interior are added to broaden exploration opportunities. Easter Egg Objects: Hidden objects are distributed throughout the game to encourage discovery. Additional Content: Expect many new scenes over the next few weeks along with an inventory system featuring point-and-click puzzle solving and key mechanics. Additional Information SubscribeStar Launch: A SubscribeStar account will be available for exclusive updates and content. Release Schedule: This month, all releases will occur on the same day for everyone. Once the core code is complete, Patreon supporters will receive releases two weeks before the public build. This update significantly enhances gameplay mechanics, UI, and immersion while laying the foundation for more expansive updates. Let me know if you need any final adjustments!
v0.1 Initial Release
6-04-2025 the english version of the Harvesting Corruption game has been updated.
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