Game description Three and One: The Cursed Mansion
It was an ordinary, boring day when my cousin texted me asking for help. His girlfriend and her friends were supposed to head out to some DJ event out of town, but they had a problem with their car, and my cousin was busy today. His girlfriend is Bianca, and her friends are Tori and Zoe. I know them well—we went to school together. They were the coolest girls in school. But... my relationship with them wasn’t exactly smooth. And now I’m going to drive them in my dad's van, hang out with them at the festival, and spend the night in a hotel. What should I expect?
v0.173 A new story day - Monday. The rest of Sunday is done. Helena got a new sprite, though it currently has almost no expressions. I’m preparing a batch of expressions for her (20+). Ian got his first few expressions. For full functionality, he’ll also need at least 20. So far, only a few character sprites have been added that allow characters to turn away or face different directions. I’ll keep working in that direction. A quest journal has been added (though it’s not really needed at this stage). A bunch of minor fixes. hot fix wold map issue Side portraits have been removed (they were originally meant to show emotions, but emotions are now reflected in the main sprites). v0.161
hotfix
v0.16
A new story day - Sunday. Dynamic lighting changes added in the apartments. New emotions for the girls. Next up: secondary characters. A prototype of the characters' daily routine has been added. It will work fully after v0.20. A bunch of minor fixes.
v0.15
The next story day : Saturday — has been completed. I’ve started updating some sprites, but this will obviously take several releases. The old code needs to be reworked to support multi-layered character sprites. Right now, you can see sprites from multiple generations at the same time! :) The in-game clock and weekdays are now fully implemented. The next step is to link the clock to time-of-day changes (lighting adjustments) and character behavior schedules (the code is already in the game but currently disabled). In this version, you can control Zoe (just a little and under certain conditions). Later, this mechanic will be used situationally for all characters.
v0.141
The third day is finished. A small piece of an event has been added, which we can see through Tori's eyes. This means that in the future, I plan for us to be able to see what happens with Bianca, Tori, and Zoey when they are not at home. Important: The moments shown are seen by us, not the protagonist. This means they cannot affect his knowledge, opinions, etc. If the protagonist is to actually witness such events, a separate mechanic will be added... someday... maybe :) I put together the first animation (actually, two). I'd rate it a 4 out of 10. The animation is tiny (just a few seconds), but it took a lot of time. The result is mediocre. Luckily, progress doesn't stand still, and I'm confident this will improve in the future. v0.141 fixed a bug where Tori remained without clothes after the conversation in the bar:)
v0.13 Resume story at next day. I've created rooms for the characters. In the game, you can currently only see Mark's room. The other rooms will become accessible later as the story progresses. The girls have new sprites and new outfit sprites. I decided to slightly change the title since "loser" in the name didn't really reflect reality. So, for now, we'll go without the "loser" part. :) Time tracking for the time of day and the day of the week has been added to the game (though it's currently implemented only in the code — practically, you'll see it later when quests dependent on time and day are introduced). A quest tracking system has been implemented (also only in the code for now). Essentially, on the third day, when you open your room's door, a long quest starts and concludes on the hotel rooftop. This whole technical setup is necessary so that we can experience different events during free play (both story events and other content will be available through quests in future updates).
v0.12 Finally finished the second story day (with all variations). Added a scene with Helena at the end of the second day (optional - you can refuse). Fixed a bug that occurred during the conversation with Zoe (when she asks us to carry the suitcases).
v0.11 Android build added. Next story day completed (except for the final part, as it requires work on several plot options). Expanded exposition: We've now learned more about the girls, and character development has been enhanced. Relationship variables added: Currently only between the player and NPCs, but plans include introducing variables for NPC-to-NPC interactions as well.
Demo Initial Release
6-05-2025 the english version of the Three and One: The Cursed Mansion game has been updated.
How to install Three and One: The Cursed Mansion for android
1) Download the apk file 2) Install the downloaded APK file by clicking on it (on the downloaded file) in the notification screen 3) If this is the first time you install apps not from Google Play, you will need to give the appropriate permission. It is necessary to enable (allow) the installation of applications from unknown sources (unknown sources) in the phone settings. Usually this item is located in the section Security
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