What if Earth's space agencies never had a budget that allowed them to explore space in a relatively timely manner? It's the 29th Century and humanity have colonized three star systems. Barely. You, a Commander from the Proxima Space Agency, have joined an interstellar mission to Tau Ceti to investigate a system-wide communications blackout. At 0.3c, you are now around fifty years into the journey, most of it in cryo-sleep. The Sol system agencies, Trans-Jovian Expansion Agency and Orion Space Agency - Mars Integration, have laid the foundation and laws that your agency abide by. Sending you to Tau Ceti broke those protocols. Now, with your small crew, you will face true isolation and the brutal reality that is space, take care of your fellow shipmates and do your job. For Proxima.
0.1.7 - Episode 1 Public Created a summary report of your personal choices that runs after the credits. Based on each episode. Reworked some code that became redundant. Remade Codex images that were subpar. Tightened up cinematic flow between scenes. 0.1.6 All gallery rewards added to code, except for Kara. The Replay Gallery is broken, at the moment. Bugs ironed out. 0.1.5 Went back and forth on if I wanted to keep sex animations in the game. I have decided to remove them as they are a weak point. I'll attempt it again when I have better hardware. Paige and Tia's sex scenes were rebuilt from scratch as still images. 4 out of 5 character gallery unlocks completed. 0.1.4 Broken shader/inconsistent skin tone quality with Tia led to re-rendering of many of her shots. Thanks to Mrs. TNC for reeling me in on it. First set of gallery unlocks finished for one character. 6 images per character for Episode 1. Soundtrack switch on two scenes. 0.1.3 Gallery and Replay Gallery added. Certain image tweaks after latest round of feedback. Android version tested and working, unsure if I will actually release one to the public. 0.1.2 Rearranged the first few segments of the game. Dumped all code for unused days. Created new scenes for this new arrangement. Codex built. Some entries unlocked at game start. Others gated and extra text in entries gated based off choices. 0.1.1 Fixed Tia's broken rejection route. Variables were named differently. Fixed the music track with the wrong file name. Fixed some early renders that broke some continuity. Accidently built the Win package with unused images/movies. Removed. 0.0.9 Removed the RMB Radial Menu I designed as it was for the sandbox and ultimately not needed. Played the game post-sandbox removal. Debugged it. 90% of my animations are converted to webm and working. PNG to Webp conversion for low file size. 6mb per to 1.2ish average on still images. Still debating if I want a working gallery and codex in v0.1. Checking it out tonight. 0.0.8 Removed the entire ship-hub/sandbox element of the game in code. Reworked the placement of all of those renders that were for the sandbox. Finished a V2 of the intro cinematic. I had to re-color grade the entire game due to davinci node messup. Credits V1 finished. Extra scene building for Episode 1 that was meant for Episode 2 to fill out the loss of the sandbox. On going. 0.0.7a Finale visuals 98%. (135ish still image, 4900ish animation frames) Removed grindy stat checks from core functions. Worked on ????'s character design and they're ready for use. 0.0.7 50% of visuals for the finale lead-in mission. Script polish. Second run of render polish. Hit over 1000 still image renders. 0.0.6h Day 6 fixed events still images finished. Need 2 animations to finish that day up. Day 7 fixed event still images finished. 0.0.6g Day 5 scene finished. Only one event during that day. 0.0.6e to f Render polish starting from 6e. Day 3 visuals complete. Day 4 visuals complete. First main sex scene complete. Added another animation into the prologue. Created a few transition screens for story purposes. 0.0.6d Event handler from 6c wasn't great. It's been worked out. Implemented a quest tracker to help the player. Worked for days on a sex scene featuring Tia. It's almost finished. Patreon Producers are now in the credits and also the credits that run at the end of each episode. 0.0.6c Day 2 Morning, Afternoon and Evening story events rendered. Had a color-grading issue that I thought would set me back, but got it figured out. 0.0.6b All except one Episode 1 scene written now. Relationship system tweaked to not make me go crazy. 0.0.6a Implemented event handler. Integrated time skip button into events to not let people skip mandatory scenes. Writing for first 7 story scenes after the prologue done. 0.0.6 Decks 1 and 3 have their default set ups. Implemented a random dialogue class so that these default screens don't always give you the same line. Started the subplot setups that begin on day 2. Created animations for the gym scenes. Created a small stats system for the player that unlocks extras should they want to do them. Started the Kara mission system, that's part of the radial menu, to keep track of progress. 0.0.5 Time skip button added to UI. Takes you to Deck 2 during the day and the commander's bed if you use on "Late" segment. Moves ahead one time block. Deck 2 rooms coded up and rendered with the default scenes. Code clean up/optimization on some sections. 0.0.4 Menu screens working. Just need filled, especially in the codex. Will do overtime. The 3 ship decks are fully working and able to be walked through. 0.0.2 Radial menu finished. Working good. 0.0.1e-h Splash Screens Splash Cinematic Main Menu Options/Load/Save/Gallery/Credits/ re-worked. Radial menu in and working. Needs images. Episode 1 Title Card 0.0.1d All prologue visuals finished. Prologue debugged and playable. 0.0.1b Restructured a couple core systems. Tia's Room fleshed out more in code. Script writing throughout the day. 0.0.1a Finalized more room designs. Prologue visuals at 90%. Had to rework certain character shaders. Built animation for first encounter. Built animation for Kara's intro. Built more scenes in the prologue. 0.0.1 First steps through the ship. Main cast ready to be used. Rubicon interior(Currently 14 rooms) ready to be used and customized as needed. Rubicon exterior ditto. Prologue visuals at 75% as of today.
Today, 08:17 the english version of the Rubicon ISS game has been updated.
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